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System Designer

Stay up · 3 minutes

Seeing problems early

You cannot fix what you cannot see: metrics, alerts and a way back.

Open this lesson
You cannot fix what you cannot see: metrics, alerts and a way back.

Three questions

When something breaks you need: is it broken (metrics and alerts), where (logs and traces), and how do I undo it (a safe rollback). Without them, problems are found by angry users, 30 minutes later (approx.).

Alerts that matter

Detection and repair both consume the incident budget. Page on user impact and count the time saved by a useful alert.

Try the idea

A bad release will go out at noon. Set up watching and a quick way back.

Key numbers

No monitoring
≈ 30 min to notice. approx.
Metrics and alerts
≈ 3 min to notice. approx.
One-click rollback
≈ 5 min to fix. versus 30 min by hand, approx.

Check your reasoning

Think through these questions before opening the lesson. In the game you can test the idea and compare your reasoning.

  • What does an alert tell you?
  • What speeds up the fix of a bad release most?
  • Why not alert on every metric?

The key point

Watch what users feel, tell a human fast, and keep a way back.

Practise this idea

Continue through the lesson tracks