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System Designer

Medium · Finance and payments

Buy now, pay later

At checkout a shopper picks "pay in four". You score the shopper in a few seconds, then charge the first quarter on their card. The card network sometimes asks you to slow down, and when apps retry, the retries make it worse. Practise this medium system design problem for free with a Google or GitHub account.

The brief

At checkout a shopper picks "pay in four". You score the shopper in a few seconds, then charge the first quarter on their card. The card network sometimes asks you to slow down, and when apps retry, the retries make it worse.

Think of a pay-in-installments service like Klarna.

Users, scale and requirements

Who uses it
2 million shoppers a month
Audience in plain numbers
2,000,000 people per month
Normal peak
≈ 3,000 requests per second
Request mix
Read: 40%; Sign-in: 15%; Payment: 20%; Write: 10%; Notification: 15%
Speed for 99 of 100 requests
Read: ≈ 400 ms; Sign-in: ≈ 1,000 ms; Payment: ≈ 5,000 ms; Write: ≈ 400 ms
Successful requests
99.9%
Data safety
No acknowledged write may be lost.
Monthly budget
≈ $8,700
Data at rest
≈ 2 TB
Where users are
North America: 100%
Home region
North America
Waiting deadlines
Read: 900 seconds; Sign-in: 900 seconds; Payment: 3,600 seconds; Write: 3,600 seconds; Notification: 900 seconds
Personal reads
90% of reads are private; a shared public copy cannot answer them.
Required proofs
Audit trail; Managed encryption keys; Consent records

≈ marks an approximation, just as in the game. Waiting deadlines measure the age of queued work and are separate from interactive response time.

  • Each "payment" is a score plus the first installment charge.
  • Reminders go out by push.
  • Notification speed measures provider acceptance. Device receipt is outside this traffic model; check expiry, provider outcome and retries in the correctness trace before claiming delivery guarantees.

Questions that shape the design

How long does a shopper wait for a decision?

A few seconds. The score comes from your own model and the shopper's recent history.

What happens to the first card charge?

It can finish a little later. "Charge pending" is fine, charging twice is not.

Does the card processor ever slow us down?

Yes. It takes about 1,000 charges a second and sometimes halves that for an hour.

What does the regulator care about?

Proof the shopper agreed to the credit check, encryption and an audit trail.

The traffic day

Consumer traffic, busiest in the evening. The clock covers 00:00 to 24:00 in the home region. Events add pressure on top of that normal traffic.

  1. 12:00 · Provider rate limit

    An outside service lowers its configured request quota and answers 'too many requests' above the reduced limit.

    Provider capacity falls to 50% of its configured quota. Duration: ≈ 3,600 seconds.

  2. 16:00 · Compliance audit

    An auditor checks your design: who did what, encryption keys, personal data, backups and consent.

  3. 19:00 · Retry storm

    A brief failure causes clients to retry, adding load while the service recovers.

    Failed calls: 90%. Duration: ≈ 30 seconds. Duration: ≈ 1,200 seconds.

What a strong design has to handle

  • The processor cannot keep up when it slows down. Who should be waiting: the shopper, your servers, or a line of saved charges?
  • Bind a credit decision and initial charge to one recoverable purchase.
  • A queue means the first charge may land 30 seconds late instead of 3. During a processor slowdown that is far better than a spinning wheel and a failed order.
  • Retries with jittered backoff spread repeated calls over time. Retries without spacing turn a small slowdown into a storm.

Make a prediction, run a full traffic day, then compare the result. The in-game editorial opens after a finished day and includes measured reference designs.

Concepts to practise

Related problems